They thought “Cameron” was just another guy to split rent with. Instead, Cami walks in—sarcastic, sharp-eyed, and impossible to ignore. Suddenly their sacred routines, dungeon party dynamics, and carefully stacked mugs are thrown into chaos. She’s off-limits in theory. But the longer she stays, the more she feels like theirs.
Alphabetized spice racks, group chat chaos, late-night dice rolls, and one marriage of convenience later—Cami finds herself in a house where nothing stays platonic for long. Between the stoic paramedic, the quiet tattoo artist, the chaotic bard, and the Dungeon Master with too-knowing eyes, she’s in way over her head—or maybe exactly where she belongs.
Rules were easy. Feelings are not.
Living together blurred the lines, but wanting each other erased them.
In Advantage, the carefully balanced dynamics of the house begin to strain as emotions refuse to stay polite and compartmentalized. What once felt playful now carries weight. What felt safe now demands honesty.
Jealousy surfaces. Power shifts. Desire asks harder questions than anyone expected.
As boundaries are tested and redefined, the house must confront what it truly means to choose each other—without leaving anyone behind.
This isn’t the start of the story. It’s the middle—where everything deepens, complicates, and refuses to stay easy.
End Game is the last book in the best-selling Roll for Love trilogy, an MMMFM polyamorous romance filled with found family, D&D-coded chaos, marriage-of-convenience consequences, consent-forward kink, ridiculous group chats, emotional healing, and five people discovering that happily ever after doesn’t have to look the way anyone else expects it to.
They rolled for initiative.
They learned how to play with advantage.
Now they have to figure out what happens after everyone falls in love.
Cami is learning that being loved by four people might be the least complicated part. Griffin is still trying to protect everyone. Ronan is learning that control is easier than feelings. Micah is finally taking up space. And Dex remains three bad decisions in a trench coat—with a guitar.
Somewhere between campaign nights, shared beds, questionable uses of rope, family drama, and enough emotional processing to make everyone deeply uncomfortable, they’ve built something real.
A family.
Now they just have to keep it.
Because happily ever after doesn’t come with a rulebook.
And if the universe thinks it can break them apart?
It better roll for initiative.